local sStage = GAMESTATE:GetCurrentStage();
local tRemap = {
	Stage_1st = 1,
	Stage_2nd = 2,
	Stage_3rd = 3,
	Stage_4th = 4,
	Stage_5th = 5,
	Stage_6th = 6,
};
local t = Def.ActorFrame{
	Def.Quad{
		OnCommand=cmd(sleep,1;queuecommand,"Crowd");
		CrowdCommand=function(self)
			SOUND:PlayAnnouncer("information cheer");
			self:sleep(1);
			self:queuecommand("Play");
		end;
		PlayCommand=function(self)
			if tRemap[sStage] == PREFSMAN:GetPreference("SongsPerPlay") then
				sStage = "Stage_Final";
			else
				sStage = sStage;
			end;

			if GAMESTATE:IsEventMode() or (GAMESTATE:GetPlayMode()=='PlayMode_Oni') or (GAMESTATE:GetPlayMode()=='PlayMode_Nonstop') then
				SOUND:PlayAnnouncer("stage event")
			elseif GAMESTATE:GetCurrentStage() == 'Stage_1st' then
				SOUND:PlayAnnouncer("stage 1")
			elseif GAMESTATE:GetCurrentStage() == 'Stage_2nd' then
				SOUND:PlayAnnouncer("stage 2")
			elseif GAMESTATE:GetCurrentStage() == 'Stage_3rd' and (PREFSMAN:GetPreference("SongsPerPlay") == 5 or PREFSMAN:GetPreference("SongsPerPlay") == 4) then
				SOUND:PlayAnnouncer("stage 3")
			elseif GAMESTATE:GetCurrentStage() == 'Stage_4th' then
				SOUND:PlayAnnouncer("stage 4")
			elseif GAMESTATE:GetCurrentStage() == 'Stage_5th' then
				SOUND:PlayAnnouncer("stage 5")
			elseif GAMESTATE:GetCurrentStage() == 'Stage_6th' then
				SOUND:PlayAnnouncer("stage 6")
			elseif GAMESTATE:GetCurrentStage() == 'Stage_Final' then
				SOUND:PlayAnnouncer("stage final")
			elseif GAMESTATE:IsExtraStage() then
				SOUND:PlayAnnouncer("stage extra1")
			elseif GAMESTATE:IsExtraStage2() then
				SOUND:PlayAnnouncer("stage extra2")
			end;
		end;
	};
};

return t;